Design Pattern:
Adapter pattern works as a bridge between two incompatible interfaces. This type of design pattern comes under structural pattern as this pattern combines the capability of two independent interfaces.
模式: 适配器是用来兼容两个不同类型的接口,属于结构模式
故事场景:现在骑士VS勇士,教练说:如果勇士落后1分的话,就让杜兰特最后来个两分的暴扣,如果落后2分的话,就让库里来个3分远投
public interface Player { public void play(int score); } public class Durant implements Player{ @Override public void play(int score) { System.out.println("暴扣"+score+"分"); } } public class Curry implements Player{ @Override public void play(int score) { System.out.println("远投"+score+"分"); } } 复制代码
public class Adapter { Player player = null; public void play(int type){ if (type == 2){ player = new Durant(); player.play(2); }else if (type == 3){ player = new Curry(); player.play(3); } } } 复制代码
public class AdapterDemo { public static void main(String[] args) { Adapter adapter = new Adapter(); adapter.play(3); adapter.play(2); }}复制代码